The 7 Elements of a SCENE

thatkatiecooney:

There are few things as soul-crushing in the writing process (at least to me) than getting a bunch of characters in a room with the intention of something happening, then the characters proceed to stand around and stare at each other.  

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Or worse, look at you like this. 

My characters didn’t know why they were there. I didn’t know why they were there either. I had no clue what they were supposed to be doing, so I’d start throwing random instructions at them: “Fight, characters! You guys should fight now! Maybe fighting will make this event have a purpose!” Which inevitably resulted in characters going through the motions of battle for no apparent reason, like they had all lost their minds.

What was the problem? I didn’t know how to write a scene. I didn’t know what a scene was. I had a vague definition that it was something about changing scenery, or just “something happening”.

It’s not. And once I learned what a scene was, my characters got to stop pummeling each other, while wishing they could pummel me. 

So what is a scene? 

The definition of a scene is kind of like the definition of a story. Story is change, a massive change in the life of your main character. A scene is change too, but much smaller, and part of that huge story change. You couldn’t have the BIG change without these tiny changes. Thus, a scene is not switching scenery. It’s not flipping to a new Character’s POV. It’s one segment of change, which triggers the next change, which triggers the next, which gradually build into sequences, which build into Acts, which build into story. 

So what goes into a scene? How does it work?

1. Alternating Charges

If a scene opens positive, it will turn negative by the end. If it opens negative, it will end positive. Simple. 

2. Character Goals

Everybody in a scene wants something. If they don’t want anything, they shouldn’t be in the scene. And these characters, with their often opposing goals, are going to employ different tactics on each other to get what they want. Which creates …

3. Escalating Conflict

Conflict is created when one character wants one thing and another wants something else, right? So the characters in the scene are each pushing for something different, each new tactic increasing in determination. And what are these actions called?  

4. Beats

The beats of a scene are exchanges of action and reaction. One character does something, another character reacts. All exchanges (beats) are pushing the scene onward, building tension and conflict, until finally …

5. Turns & Revelations

The scene turns. The positive has changed to negative. Something has been discovered. The story has spun in a new direction.

6. Connection to Story Objective

Every scene must be connected to the BIG goal of the story, the main character is taking small actions to reach that big goal. If it isn’t obviously connected to this big plot, it won’t make sense. Your reader won’t know why the heck they’re reading the scene. Which brings us to … 

7. Logic & Necessity  

Every scene must be necessary. It must be able to be linked with the previous scene. “Because that happened in the previous scene, THIS must happen in this scene.”

So! To see how that all works, let’s break down a scene from Tangled. (Because I used it in the last post to map out how a premise works, and my little writer heart can’t resist symmetry.)

Which scene? The one right after this happens: 

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Opening Charge: Positive. She’s realized everything. 

Rapunzel’s Goal: Rise up against her mother – finally. 

Gothel’s Goal: Regain control.

Escalating Conflict: They’re fighting over who controls Rapunzel, and this battle causes them to go from “mother and daughter” to “enemies”. The conflict builds nicely in this scene, causing the story turn.

Connection to Story Objective: Throughout the movie, the big thing Rapunzel wants is freedom, she wants her life to begin, she wants to have a new dream. This is the moment she figures out how to do that; it’s not escaping the tower, it’s escaping Gothel’s control over her.

So! Here’s the scene.

Beat 1

“Rapunzel? Rapunzel, what’s going on up there?”

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Ignores her. Still processing the tremendous implications of this revelation. 

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Beat 2

“Are you alright?“ 

“I’m the lost princess.” (Dumbfounded. Almost whispering it to herself.)

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Beat 3

“Oh, please speak up Rapunzel! You know how I hate the mumbling.” (Bullying.)

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“I am the lost princess! Aren’t I?” (Fighting back. She will not be bullied anymore.)

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Beat 4

Gothel stares, stunned. She’s rendered temporarily speechless, because her secret’s been revealed finally, and her victim is actually fighting against her.

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“Did I mumble, Mother? Or should I even call you that?” (Accusing. Drawing herself up taller. Looking down on Gothel and glaring. She’s seeing her clearly for the first time in her life.)

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Beat 5

After a pause, thinking up a tactic. “Oh, Rapunzel, do you even hear yourself? How could you ask such a ridiculous question?” (Laughs. Ridicules. Attempts to make her feel childish, dumb, worthy of being mocked. Tactics which have always worked. She even begins to hug her.)

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Rapunzel pushes her. “It was you! It was all you!” (Still accusing and angry, but pain is beginning to show. It’s almost like she’s giving her a chance to explain herself.)

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Beat 6

“Everything I did was to protect you.” (And Gothel doesn’t say anything redeeming. She’s holier than thou, regal, bestowing kindness on an ungrateful, stupid child. Trying to control through guilt.)

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Rapunzel rams her out of the way. 

Beat 7

“Rapunzel!” (Shouting. Now trying anger.)

“I’ve spent my entire life hiding from people who would use me for my power …” (Leaves her.)

Beat 8

"Rapunzel!” (Still trying the anger angle.)

“But I should have been hiding from you.” (Throwing the truth at her.)

Beat 9

“Where will you go? He won’t be there for you.” (She’s tried everything else. It’s time to attack her heart.)

“What did you do to him?” (Fear)

Beat 10

“That criminal is to be hanged for his crimes.” (She’s keeping up the disapproving mother act, but striking her right where it will hurt her most.)

“No.” (She’s stopped. Shrinking in on herself. Staring, horrified. And Gothel thinks she’s won.)

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Beat 11

“Now, now.  It’s alright. Listen to me. All of this is as it should be.” She goes to pat Rapunzel’s head, a gesture symbolic of her superiority, her physical, mental, and emotional control over her victim.

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Rapunzel grabs Gothel’s wrist. “No! You were wrong about the world. And you were wrong about me! And I will never let you use my hair again!" 

Beat 12

Gothel wrenches free, stumbling backwards in shock and anger, breaking the mirror in the process. 

Rapunzel walks away. She’s escaped Gothel emotionally now.

Beat 13

"You want me to be the bad guy? Fine. Now I’m the bad guy.” (Well, now emotional control is over. It’s time to start stabbing Rapunzel’s boyfriend.)

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This action has no reaction, interestingly. It leaves us hanging, a cliffhanger created with only beats. 

Closing Charge: Negative. She’s now a full-fledged villain, the motherly persona shed, and she’s determined to get what she wants whatever the cost. 

Turn: It changed from positive to negative,  and now we’ve got a Flynn-stabbing witch to deal with.  

Revelation: She’s always been evil. She has always been the bad guy. The motherly act was just that, an act. 

Logic & Necessity: This scene fits with the previous scene, and the one that follows.     

Though I’ve seen these concepts in many books, the place I first learned about it (and the best resource for scene design in my opinion) is the book Story by Robert McKee. It’s helped me countless times, is one of my favorite books on storytelling, and I highly recommend it if you write anything.

I realize that these definitions were a little vague, so I’ll be explaining things more thoroughly in subsequent posts. 

Google has built a stunning, searchable archive of 3,000 years of world fashion

rhysand-vs-rowan:

atratum:

“We Wear Culture” is a collaboration between Google and more than 180 museums, schools, fashion institutions, and other organizations from all parts of the globe. It’s part of Google’s Arts & Culture platform, which is digitizing the world’s cultural treasures, and functions as a searchable guide to a collective archive of some 30,000 fashion pieces that puts “three millennia of fashion at your fingertips,” Google says.

But it isn’t just a database. Google has worked with curators to create more than 450 exhibits on different topics—say, how the cheongsam changed the way Chinese women dress—making the site an endlessly entertaining, educational portal filled with stunning imagery touching on everything from modern Japanese streetwear to the clothes worn at the court of Versailles.

i can already tell this has made writing for historical fandoms – the worst part of which, for me, is absofuckinglutely hands-down the clothing – much easier. 

*pterodactyl screech* Reblogging for all of you writers!!!

Google has built a stunning, searchable archive of 3,000 years of world fashion

wondrousworldbuilding:

What is a magic system?

When writing speculative fiction, one of the writer’s most important jobs is to establish the new rules for their world. In many branches of speculative fiction, especially fantasy and even horror, this is magic, though it can also be technology and alternate scientific rules for science fiction. Whatever alternate fact(s) or reality you utilize to make your fictional world possible, that qualifies as a “magic system.” Your magic system is most often defined by what it can’t do rather than by what it can.

Why do I need a magic system?

When writing speculative fiction, it’s usually assumed that something about your world is different than ours. That can be a small tweak or it can be a complete dismantle-and-reassembly of physics as we understand it. Whatever system you choose to implement, it needs to have internally consistent rules. If, throughout the course of your book, magics begin to contradict each other, then it will disturb your readers suspension of disbelief. You don’t want your awesome magic to yank your readers from the believability of the story. But…most important of all…you have to establish some sort of rules and limits in order to prevent yourself from pulling a deus ex machina. No one likes a poorly executed deus ex machina. Few people like a well executed one (is there such a thing?). If you have rules, limits, cost, built into the magic or technology of your world, then you establish something that is not only nuanced and interesting, but believable.

But…but…it’s magic!!!

Why write speculative fiction if I have to create and follow all of these tedious rules?! The real world has rules enough.

It’s true. But following your own rules and following real worlds aren’t the same thing. Lots of you have probably heard the little saying, “Give your world a Flux Capacitor.” If you think about it, Back to the Future’s Flux Capacitor doesn’t make a lot of sense. It’s not explained. But we accept it because it’s magic. And when Doc says, “Here’s this thing. It makes time travel possible.” We accept it because it’s a simple alteration. He doesn’t try to use it to do more than what is initially established. It never breaks that rule. It’s not used to get Marty out of an impossible situation, defying any previous understanding of the technology. That’s why it works.

So where you do start?

First, you need to probably choose what type of magic you will use. Will be elements based? Or energy based? Spirit? Physical? Time and Space? What things is your magic summoning/manipulating/drawing from?

Now you’ll want to focus on the parts that make your magic yours. Sure, elemental magic has been used half a zillion times, but it can still be interesting if you do something new with it. The best way to do something new is to alter its limits, change the cost, give it a new spin that makes your regular ol’ fire magic something intriguing.

You can do a little bit of research into ancient forms of magic, into other literary uses of magic. See what those before you have done and use it as an inspiration.

If you’re having trouble knowing where to start, I’m here to provide you some thoughts concerning the skeletal-assembly of your magic system! Use these prompts as you see fit!

What does magic use/alter/manipulate?

  • visible energies
  • gravity
  • laws of physics
  • light
  • thought
  • water, only, in all of its forms
  • fabric of space
  • elementary particles
  • items of specific color or texture
  • perception
  • plant life
  • the dead
  • blood
  • magnetic forces
  • demons
  • vibrations
  • earth
  • emotions

Who possesses magic?

  • scholars
  • children
  • random lucky people
  • anyone
  • everyone
  • the elderly
  • anyone who’s ever petted a dog
  • specific animals
  • deities

How is it acquired?

  • at birth
  • intense study and training
  • gifted
  • through random action
  • through a ritual
  • as one ages
  • stolen

From where is power drawn?

  • internal mana
  • heat energy
  • alignment of the stars
  • physical contact with _____ (the earth, another life force, a drawing or rune)
  • kinetic or potential energy
  • the moon(s)
  • other realms
  • movement of tectonic plates
  • spiritual energy of those nearby
  • consumption of specific foods/drinks/elements

Check out the rest of the Brainstorming Series!
Magic Systems, Part Two
New Species
New Worlds
Cultures
Civilizations
Map Making

Politics and Government
Belief Systems & Religion

Guilds, Factions, & Groups
War & Conflict
Science & Technology

Wildlife & Ecosystems
History & Lore

octoswan:

I made these as a way to compile all the geographical vocabulary that I thought was useful and interesting for writers. Some descriptors share categories, and some are simplified, but for the most part everything is in its proper place. Not all the words are as useable as others, and some might take tricky wording to pull off, but I hope these prove useful to all you writers out there!

(save the images to zoom in on the pics)

Index Page (aka table of contents)

the-six-month-novel:

As Tumblr isn’t exactly the best platform for retrieving older posts, I’ve decided to create an Index Page to help keep track of the project. I’ll link to this page in the header so that it’s always easy to find. Think of this as our table of contents. Every time I post something new, I’ll add a link to it here, sorted by category. That way if you’ve missed an assignment, are searching for a specific resource, or even just want to know how everyone did during their challenge week, you’ll be able to find it here.

last updated: November 27, 2017

Information Posts

Assignments

Question and Answer Posts

Resource Posts (*denotes outside link/reblog)

Pre-writing

Getting Started

Genres

Point of view and tense

Conflict

Characters

Character Master Posts

Diversity

World Building

Plotting

General Advice

Writing Master Posts

Weekly Writing Topics

Getting Started

Brainstorming

Scenes

Novel Structure

Breaking Block/Getting things moving

Midpoint problems

Genre specific

Writing Advice

Community Posts

  • Discord Chat (with thanks to @octokracken for setting this up for us)

Tags

amandaonwriting:

Writers can use these 12 Archetypes to create characters

The 12 Common Archetypes by Carl Golden

The twelve archetypes are divided into ego types, self types, and soul types. 

1) The Four Ego Types
 
1. The Innocent
Motto: Free to be you and me
Core desire: to get to paradise
Goal: to be happy
Greatest fear: to be punished for doing something bad or wrong
Strategy: to do things right
Weakness: boring for all their naive innocence
Talent: faith and optimism
The Innocent is also known as: Utopian, traditionalist, naive, mystic, saint, romantic, dreamer.
 
2. The Orphan/Regular Guy or Gal
Motto: All men and women are created equal
Core Desire: connecting with others
Goal: to belong
Greatest fear: to be left out or to stand out from the crowd
Strategy: develop ordinary solid virtues, be down to earth, the common touch
Weakness: losing one’s own self in an effort to blend in or for the sake of superficial relationships
Talent: realism, empathy, lack of pretence
The Regular Person is also known as: The good old boy, everyman, the person next door, the realist, the working stiff, the solid citizen, the good neighbour, the silent majority.
 
3. The Hero
Motto: Where there’s a will, there’s a way
Core desire: to prove one’s worth through courageous acts
Goal: expert mastery in a way that improves the world
Greatest fear: weakness, vulnerability, being a “chicken”
Strategy: to be as strong and competent as possible
Weakness: arrogance, always needing another battle to fight
Talent: competence and courage
The Hero is also known as: The warrior, crusader, rescuer, superhero, the soldier, dragon slayer, the winner and the team player.
 
4. The Caregiver
Motto: Love your neighbour as yourself
Core desire: to protect and care for others
Goal: to help others
Greatest fear: selfishness and ingratitude
Strategy: doing things for others
Weakness: martyrdom and being exploited
Talent: compassion, generosity
The Caregiver is also known as: The saint, altruist, parent, helper, supporter.
 
2) The Four Soul Types
         
5. The Explorer
Motto: Don’t fence me in
Core desire: the freedom to find out who you are through exploring the world
Goal: to experience a better, more authentic, more fulfilling life
Biggest fear: getting trapped, conformity, and inner emptiness
Strategy: journey, seeking out and experiencing new things, escape from boredom
Weakness: aimless wandering, becoming a misfit
Talent: autonomy, ambition, being true to one’s soul
The explorer is also known as: The seeker, iconoclast, wanderer, individualist, pilgrim.
 
6. The Rebel
Motto: Rules are made to be broken
Core desire: revenge or revolution
Goal: to overturn what isn’t working
Greatest fear: to be powerless or ineffectual
Strategy: disrupt, destroy, or shock
Weakness: crossing over to the dark side, crime
Talent: outrageousness, radical freedom
The Outlaw is also known as: The rebel, revolutionary, wild man, the misfit, or iconoclast.
 
7. The Lover
Motto: You’re the only one
Core desire: intimacy and experience
Goal: being in a relationship with the people, work and surroundings they love
Greatest fear: being alone, a wallflower, unwanted, unloved
Strategy: to become more and more physically and emotionally attractive
Weakness: outward-directed desire to please others at risk of losing own identity
Talent: passion, gratitude, appreciation, and commitment
The Lover is also known as: The partner, friend, intimate, enthusiast, sensualist, spouse, team-builder.
 
8. The Creator
Motto: If you can imagine it, it can be done
Core desire: to create things of enduring value
Goal: to realize a vision
Greatest fear: mediocre vision or execution
Strategy: develop artistic control and skill
Task: to create culture, express own vision
Weakness: perfectionism, bad solutions
Talent: creativity and imagination
The Creator is also known as: The artist, inventor, innovator, musician, writer or dreamer.
 
3) The Four Self Types
 
9. The Jester
Motto: You only live once
Core desire: to live in the moment with full enjoyment
Goal: to have a great time and lighten up the world
Greatest fear: being bored or boring others
Strategy: play, make jokes, be funny
Weakness: frivolity, wasting time
Talent: joy
The Jester is also known as: The fool, trickster, joker, practical joker or comedian.
 
10. The Sage
Motto: The truth will set you free
Core desire: to find the truth.
Goal: to use intelligence and analysis to understand the world.
Biggest fear: being duped, misled—or ignorance.
Strategy: seeking out information and knowledge; self-reflection and understanding thought processes.
Weakness: can study details forever and never act.
Talent: wisdom, intelligence.
The Sage is also known as: The expert, scholar, detective, advisor, thinker, philosopher, academic, researcher, thinker, planner, professional, mentor, teacher, contemplative.
 
11. The Magician
Motto: I make things happen.
Core desire: understanding the fundamental laws of the universe
Goal: to make dreams come true
Greatest fear: unintended negative consequences
Strategy: develop a vision and live by it
Weakness: becoming manipulative
Talent: finding win-win solutions
The Magician is also known as: The visionary, catalyst, inventor, charismatic leader, shaman, healer, medicine man.
 
12. The Ruler
Motto: Power isn’t everything, it’s the only thing.
Core desire: control
Goal: create a prosperous, successful family or community
Strategy: exercise power
Greatest fear: chaos, being overthrown
Weakness: being authoritarian, unable to delegate
Talent: responsibility, leadership
The Ruler is also known as: The boss, leader, aristocrat, king, queen, politician, role model, manager or administrator.

Note: There are four cardinal orientations: freedom, social, ego, order. The types have a place on these orientations.

Article via soulcraft.co

everything4writers:

The Three Levels of Conflict, from STORY: Substance, Structure, Style, and the Principles of Screenwriting by Robert McKee, pg. 146

Mckee writes that

“STORY is born in that place where the subjective and objective realms touch” (147). We know from our earlier explorations of Narrative Structure and Character that story is driven by the Protagonist. It is the Protagonist’s search or desire for what she wants that motivates her actions in the story“

this in turn creates a dramatic narrative in which both the Protagonist and the world in which the Protagonist operates are transformed on some level.

Hello there. I am writing a Snape story and I want to use British slang. Can you give some examples of words and their use?

deathdaydungeon:

Good luck with your story!  🙂

The difficult thing about British slang is that it differs depending on region, and you have words that are carried locally if they’re not succeeded by a national phrase – so a word might be Mancunian in origin, but may spread to other areas as people move around.

So part of the issue depends on where you place Snape, and who he is talking to, and when it is/was.  For instance, 20 years ago I might have said something good was mint or sound or wicked, but I wouldn’t really do so now.  If you’re writing phonetically, you might want to consider how words are pronounced with an accent.  Some are easier to transcribe than others, such as the dropping of a ‘h’ or ‘g’ sound, or t-glottaling, or omitting ‘to’ – or depending on the setting, you might change how the word is said in informal terms…say, for example, right is also reet.

These are all words/phrases that stem from around where I am:  

coss – tell off

mither – bother
kaylied / rat arsed – drunk
mooch – wander aimlessly
skive – avoid without permission
cadge – beg
shufty – glance
dock off – massive
lozzock – lay about
sorted – fixed
narked – irritated
scrikin – crying
owt – anything
nowt – nothing
scruff – unkempt person
mucker – mate
neck – quickly down a drink
caned – quickly consume

muggins here – foolish me
do one – go away
cob on – sulk
filch – pinch (as in steal – but only something minor, e.g. filch a pen)
mard (mardy / mard-arse) – sulking
brassic – skint
slat, chuck – throw
maul – heave with difficulty
scran / grub – food
brew – cuppa
canny – smart
good hiding – belting / beating
kecks – trousers
in all / and all – as well
gawp – stare rudely without shame
cop off / get off – pull (a person)
hanna – have not
dancers / wooden hill – stairs
mush / chops – mouth
grots – sweets
clobber – clothes
doddle – easy
us – me (as in ‘give it us’)
snicket – alley
clocked – noticed
kip – nap
bobos – sleep (used with kids especially)
tra – bye
heckers like – definitely not, used scornfully

If I’m honest, I’d definitely try and hit up someone who is from / lives in the region where you’re trying to place the characters, and just get them to check it over to see if it scans.